Abstract: Zero-sample fault diagnosis (ZSFD) achieves remarkable success and has attracted considerable attention. However, existing methods suffer from the limitations in fault attribute labeling and ...
// [!] Renderer: User texture binding. Use 'VkDescriptorSet' as ImTextureID. Read the FAQ about ImTextureID! See https://github.com/ocornut/imgui/pull/914 for ...
This ImGui backend was developed for CubedCube, a voxel engine built from scratch for the Nintendo GameCube. It uses ImGui for real-time debug profiling, memory stats, camera info, and rendering GX ...