A common misconception about large-scale systems is that capacity is mostly a hardware problem. In our experience, the most impactful improvements are made by treating scalability as an end-to-end ...
For anyone looking for a new game to play on Roblox this fall, we’ve got you covered. Today, we’re sharing an early look at new games and updates coming to Roblox from several talented creative teams, ...
We’re releasing our annual U.S. Economic Impact Report, as well as economic impact reports across five continents, underscoring our impact in a number of global high-growth markets. Many of the ...
Building a standout game requires experimentation, measurement, and iteration. With Roblox’s Analytics and LiveOps platforms, creators can gain deep gameplay and performance insights, test changes, ...
Roblox does not allow content or behavior that incites, condones, supports, glorifies, or promotes any terrorist or extremist organization or individual, their ideology, iconography, or actions, ...
In March we announced Roblox Incubator and Roblox Jumpstart, a pair of programs designed to directly support creators exploring novel games, which we define as games that explore new genres, new ...
To improve in-game experiences, our chat summaries allow users to see what others are saying, even if they fall outside of their age group. This allows for more engaged playtime without the risk of ...
대규모 시스템에 대해 흔히 있는 오해 중 하나는 용량이 주로 하드웨어 문제라는 것입니다. 우리의 경험에 따르면, 확장성을 종단 간 엔지니어링 문제로 접근할 때 가장 큰 개선 효과를 얻을 수 ...
Nos últimos dois anos, expandimos nossa plataforma interna de fila de mensagens em mais de 2,5 vezes a cada ano, atingindo mais de 18 trilhões de mensagens por dia. Atualmente, processamos mais de 300 ...
過去2年間で、社内メッセージキュープラットフォームを毎年2.5倍以上スケールアップさせ、1日あたり18兆件以上のメッセージを処理できるようになりました。 現在、99.995%の可用性を維持し ...