Hybrid human–AI models emerge as the most viable approach. In such systems, AI handles low-risk, high-frequency tasks such as ...
A systematic review and meta-analysis of 96 studies found that the pooled prevalence of internet gaming disorder (IGD) among young adults (ages, 18-35 years) was 6.1% overall, with significantly ...
Researchers out of Spain and Italy report a globally pooled Internet Gaming Disorder prevalence of 6.1% among adults ages 18–35. Internet Gaming Disorder is considered a condition for further study in ...
Gaming is a neutral hobby by design, but the culture of video games can be ethically gray, predatory and exploitative of young people and adolescents. The authors of a new book on internet gaming ...
The biggest names in the gaming industry are asking the World Health Organization to reconsider its latest decision to include gaming disorder as an official, globally recognized disease, in a shared ...
Mindfulness meditation may help people struggling with concurrent depression and Internet gaming disorder, according to a study. Guang-Heng Dong and colleagues treated 59 people with depression and ...
A new study has found children as young as 10 show clinical-level gaming disorder, which researchers say could affect 100,000 Australian children, with a further 350,000 at risk of smartphone ...
A new comprehensive analysis published in the journal Addictive Behaviors suggests that Internet Gaming Disorder is a significant mental health concern for young adults, affecting approximately six ...
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