For several years now, ray-tracing has been viewed as an unnecessary graphics feature that's more responsible for tanking your PC's performance rather than providing a better gaming experience. And to ...
We may see ray-tracing get used to full effect in Switch 2 games of the future. 4K 60FPS. This was the big dream that many gamers had at the launch of the PlayStation 5 and Xbox Series X|S. The ...
The recently released Shader Model 6.9 brings Microsoft's official take on Shader Execution Reordering (SER) out of preview. Nvidia and a few game developers have already ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
TL;DR: Nintendo Switch 2 developers discussed the console's hardware capabilities, including the use of NVIDIA's Tegra SOC and DLSS for AI upscaling. They mentioned plans for additional upscaling ...
Adam Vjestica at Tech Radar appears to have opened a can of worms by pointing out that despite the hype, ray tracing is really not worth bothering about and he has a point. At the moment all the big ...
TL;DR: Ray-tracing and DLSS 4 technologies are becoming standard in upcoming single-player games, enhancing visual fidelity and performance. NVIDIA highlights 10 major titles, including Resident Evil ...
Microsoft has released DirectX 12 Agility SDK 1.619 as the retail package that formalizes Shader Model 6.9 and expands the “shipping-ready” surface area for several Direct3D 12 features.
Digital Foundry praises Crimson Desert for strong native 4K performance with ray tracing and surprisingly reasonable PC requirements.
Professionals will be able to trace any rays they see Intel’s Xe discreet graphics cards are set to get ray tracing according to Intel’s senior principal engineer and senior director… Professionals ...
Don’t expect ray tracing in Battlefield 6. Electronic Arts is officially skipping ray tracing in Battlefield 6 in a bid to maintain solid in-game performance for all players. In an interview with ...