The new Vulkan API from Khronos officially unveiled today, and it promises to bring low-overhead gaming to mobile developers in a cross-platform, cross-GPU way. Share on Facebook (opens in a new ...
The Khronos Group unveiled the successor of the OpenGL API a couple of days with much aplomb, this is our belated coverage of the same. Vulkan high performance API, which was previously known as ...
“Game” and “Configuration” are two words that are heard together almost too frequently together. Whenever an intriguing new game or the next big instalment of a popular game is announced, the first ...
The Khronos Group announced today Vulkan, its next generation API for high performance 3D graphics and GPU-based computation. Vulkan, previously known as Next Generation OpenGL or just GLnext, is ...
CEMU Version 1.18.2 offers huge improvements in the Vulkan API by greatly decreasing the amount of shader stutters. For the latest version of the popular Wii U emulator, the CEMU team has ...
Vulkan™ is the new generation, open standard API for high-efficiency access to graphics and compute on modern GPUs. This API is designed from the ground up to provide applications direct control over ...
Novum has released a brand new version of the Quake 1 port that replaces OpenGL with Vulkan, vkQuake. In case you weren’t aware of, vkQuake is a Quake 1 port using Vulkan instead of OpenGL for ...
The Khronos Group, an open consortium of leading hardware and software companies creating advanced acceleration standards, announced today the release of the Vulkan 1.1 and SPIR-V 1.3 specifications.
The Vulkan 1.3 specification was released today, incorporating and mandating proven, developer-requested extensions to make that functionality consistently available across all supported platforms.
It's been roughly four years since the announcement of the first version of the Vulkan Graphics API, in February 2016, by the Khronos Group. To keep things simple, it was a new graphics API - meant as ...
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