Just four and a half months after releasing the OpenGL 4 specification, the Khronos Group has released the final version of the OpenGL 4.1 specification. OpenGL 4.0 brought feature parity with ...
AMD has continuously pushed the limits of our technology, striving to get every bit of performance out of our devices while ensuring power efficiency, reliability, and stability – Day Zero ...
Most development effort in graphics drivers these days, whether you’re talking about Nvidia, Intel, or AMD, is focused on new APIs like DirectX 12 or Vulkan, increasingly advanced upscaling ...
Graphical Processing Units (GPUs) are particularly problematiccomponents in embedded systems, especially when used for safetycritical systems where design verification and certification isrequired.
Facilitates easy development of a wide variety of 3-D applications by maximizing high-performance 3-D accelerator capabilities via a standard API Tokyo, November 24, 2004-- Renesas Technology Corp.
If you’re planning to develop a game engine or other Java software that needs 3D graphics, consider using Java Binding for OpenGL (JOGL). This low-level Java API acts as a bridge to the underlying ...
A couple of weeks ago, we had the pleasure of interviewing id Software’s Tiago Sousa and Axel Gneiting. And as you may have guessed, we asked the team about the advantages of OpenGL over DX11 (and ...
id Software co-founder John Carmack built his popular game engines around the cross-platform OpenGL API. It therefore may be a surprise to learn that he considers Microsoft's DirectX to be a superior ...
The Khronos Group has taken the to the stage at this year's SIGGRAPH conference to announce the launch of the OpenGL 4.1 specification, which the group hopes can give DirectX 11 a run for its money.
Serving tech enthusiasts for over 25 years. TechSpot means tech analysis and advice you can trust. Almost four years after the release of its predecessor, OpenGL 3.0 is here and now has a vendor ...
Valve has made Dota 2's Direct3D to OpenGL translation layer open source. This is the piece of code that allows Valve to take a standard DirectX Windows game that uses the Source engine (Dota 2, Team ...
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