The organization behind the OpenGL graphics software released specifications Thursday for a major update designed to add some razzle-dazzle to computer games. Specifications for version 2.0 of OpenGL ...
Click here for all of GamesBeat’s 2015 Game Developers Conference coverage. The Khronos Group, a consortium of graphics hardware and software experts, has unveiled its proposal for the next generation ...
Graphics hardware is getting better for mobile devices. But the software that makes use of that hardware is just as important when it comes to getting outstanding polygonal images to run on a wide ...
Just before Christmas Valve said they wouldn't be running their Steam Dev Days conference this year, instead they'd be having a "larger than usual presence at GDC". Looking through GDC's recently ...
In the latest update to GeForce Experience (GFE), Nvidia's streaming and video capture tools are now available to games that use either Vulkan or OpenGL graphics API (application programming interface ...
This week Valve hosted the Steam Developer Days in Seattle, where game creators got hands-on time with the Steam Machines and Valve's innovative new controller, while lectures covered topics as ...
Arstechnica and InsideMacGames write about some OpenGL optimizations which were privately announced at WWDC two weeks ago. According to the articles, the new Mac Pro already incorporates the new multi ...
Apple's move to cut OpenGL after macOS 10.14 Mojave and pushing for the use of its own Metal graphics technology has come under fire from developers, expressing concerns it will impact cross-platform ...
While at the BlackBerry Developer Conference this year, Adam and I got to sit in on developer session on how to best make use of OpenGL in BlackBerry devices. During that session one of the games ...
Well,<P>I enjoy non flickering images as i play Wolfenstein or Quake, but in both games, I can't get v-synch to stick.<P>It is enabled in my Radeon 8500 properties, (also on my Voodoo3 and Banshee..