Jo Craig (they/them) is a writer on Game Rant from Scotland and has been in the industry for nearly a decade dissecting comic book movie trailers for hours and diving headfirst into horror. They still ...
One of the more tedious parts about planning a Dungeons & Dragons session is drawing and building encounter maps, especially if you’re a detail oriented Dungeon Master. While it’s simple enough to ...
Elizabeth Orchard is a Toronto-based content writer, copy editor, and lifelong gamer. She's been playing visual novels and farming sims since she was ten years old, graduating into a hardcore love of ...
Start small with map design to focus on player interaction. Avoid planning too much plot to allow player agency. Include unique regions, ruins, and factions for world depth. One of the more exciting ...
A Dungeons and Dragons player creates a homemade Lich tower that sinks into the tabletop map, offering a fun challenge. One player was concerned they would roll a 1 and, unfortunately, disappear ...