In a sprawling industrial site, a mix of open, dust-swept killing fields, claustrophobic hallways and obstacle-laden vehicle bays, 8-foot-tall mandibled aliens are cutting down team after team of Homo ...
In September 2010, Halo changed forever. Halo: Reach, a prequel to Bungie’s Halo trilogy and the last game developed by the studio while under Microsoft’s umbrella, messed with established canon and ...
The most interesting thing about this post is how people responded to it! Firstly, former Halo designer Jaime Griesemer revealed they actually pitched something very similar to Microsoft on multiple ...
In September 2010, Halo changed forever. Halo: Reach, a prequel to Bungie’s Halo trilogy and the last game developed by the studio while under Microsoft’s umbrella, messed with established canon and ...
The Halo franchise was once at the top of the FPS genre, but it's struggled to find its footing, and tough decisions need to ...
Bungie's Halo swan song remains a fan-favorite installment, and its appeal after all these years is more than just nostalgia. When you purchase through links on our site, we may earn an affiliate ...
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